Blocking out a grasshopper in ZBrush, and Unwrapping it ready for Substance Painter.
Volume 2 Will follow next with PBR texturing in Substance Painter and rendering.
This first part shows step by step the entire Modelling of a grasshopper using ZSpheres, and ZRemesher
I will be unwrapping the mesh in ZBrush with UVmaster ready for the Texturing in Substance Painter (Part 2)
which will be released next.
You will get:
-5 x real time videos with audio (Duration worth about 7 hours) about 13 GB in HD
This is a great and cheap way to see me breaking down photo reference material, for whoever wants to get insight of how I tackle mains shapes down to minor shapes,
I use a bit of Polypaint as well to show the impact it has on how forms are perceived as a result.